Khronos Releases OpenGL 4.1 Standard Specification

Submitted by lalit on July 26, 2010 - 7:20pm.

The Khronos Group today announced the immediate release of the OpenGL 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms.

New functionality in the Core OpenGL 4.1 specification includes:

  • Full compatibility with OpenGL ES 2.0 APIs for easier porting between mobile and desktop platforms
  • The ability to query and load a binary for shader program objects to save re-compilation time
  • The capability to bind programs individually to programmable stages for programming flexibility
  • 64-bit floating-point component vertex shader inputs for higher geometric precision
  • Multiple viewports for a rendering surface for increased rendering flexibility
  • OpenGL sync objects linked to OpenCL event objects for enhanced OpenCL interoperability
  • The ability to set stencil values in a fragment shader for enhanced rendering flexibility
  • Features to improve robustness, for example when running WebGL applications
  • Callback mechanisms to receive enhanced errors and warning messages

Lastly, Khronos has simultaneously released a set of ARB extensions to enable as much OpenGL 4.1 core functionality as possible on previous generation GPU hardware; providing maximum flexibility and platform coverage for application developers.

DirectX has always been ahead of OpenGL, but with 4.1 specification OpenGL catches up with DirectX 11 in visual features and leads the way in integration with other standards like OpenCL. You can get more information about OpenGL 4.1 on Khronos’ website.